g#check marks # &A is set true on completion of Part 1 # &B is true for Part 2, &C for Part 3, and &D for Part 4 #(NOTE: &f is true only while Part 4 is running, to # indicate which paths to take through Parts 1-3, and # is set back to false when you re-enter the menu) if &A=0 then skip 4 puppet sprite 21 true set spriteid [21] = A52 set spriteink [21]=1 if &B=0 then skip 4 puppet sprite 22 true set spriteid [22] = A52 set spriteink [22]=1 if &C=0 then skip 4 puppet sprite 23 true set spriteid [23] = A52 set spriteink [23]=1 if &D=0 then exit puppet sprite 24 true set spriteid [24] = A52 set spriteink [24]=1Bˇt